Zombie_utility::set_zombie_var( "spectators_respawn", true ) // Respawn in the spectators in between rounds Zombie_utility::set_zombie_var( "below_world_check", -1000 ) //Ĝheck height to see if a zombie has fallen through the world. Zombie_utility::set_zombie_var( "zombie_ai_per_player", 6, false, column ) // additional zombie modifier for each player in the game Zombie_utility::set_zombie_var( "zombie_max_ai", 24, false, column ) //ěase number of zombies per player (modified by round #) Zombie_utility::set_zombie_var( "zombie_move_speed_multiplier_easy", 2, false, column ) // Multiply by the round number to give the base speed value. Zombie_utility::set_zombie_var( "zombie_move_speed_multiplier", 4, false, column ) // Multiply by the round number to give the base speed value. Zombie_utility::set_zombie_var( "zombie_new_runner_interval", 10, false, column ) // Interval between changing walkers who are too far away into runners This is modified based on the round number. Zombie_utility::set_zombie_var( "zombie_spawn_delay", 2.0, true, column ) // Time to wait between spawning zombies. Zombie_utility::set_zombie_var( "zombie_health_start", 150, false, column ) // starting health of a zombie at round 1 Zombie_utility::set_zombie_var( "zombie_health_increase_multiplier",0.1, true, column ) // after round 10 multiply the zombies' starting health by this amount Zombie_utility::set_zombie_var( "zombie_health_increase", 100, false, column ) // cumulatively add this to the zombies' starting health each round (up to round 10) zombie_utility::set_zombie_var( identifier, value, float, column ) Level.zm_loc_types = // List of normal zombie spawners (other types will be added in the zone manager) Level.zombie_respawns = 0 // Total number of zombies that need to be respawned due to cleanup Level.zombie_total = 0 // Total number of zombies left to spawn ayer_starting_points = level.round_number * 500 Level.headshots_only = GetGametypeSetting( "headshotsonly" ) Level.enable_magic = GetGametypeSetting( "magic" ) Level.start_round = GetGametypeSetting( "startRound" ) Level.start_weapon = fault_laststandpistol Level.laststandpistol = fault_laststandpistol // so we dont get the uber colt when we're knocked out fault_solo_laststandpistol = GetWeapon( "pistol_standard_upgraded" ) fault_laststandpistol = GetWeapon( "pistol_standard" ) Video Editing (maybe for cutscenes or trailers) - use any: Sony Vegas - advanced Windows Movie Maker - basic Adobe Premiere - advanced.// used to a check in last stand for players to become zombies.Animations can also be made in these softwares. 3D Modelling software - use paid (free for 3 years for students) Maya or free Blender.Paid → Photoshop Microsoft Office Package - the likelihood of you having access to some features of this package are fair in some of the software, images can be moved around, grouped, layers changed.Free → Gimp 2 Pixlr - online editor with many features - do not get confused with MS Paint, this is way more advanced and was very useful in WaW Modding see more free software here and decide which suits your needs.2D Art and Texture creation will require software, this can be done in any image editing software and to an extent in modern text editors:.If you wish to do scripting, a text editor is required, preferably one which is dedicated to scripting.If you would like to access a single program from within the tools, such as Radiant Black - the level design software, go to your Black Ops 3 "root folder" (default C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III), modtools_launcher can be found here if you wish to make a shortcut to that, then go into bin where you can also find modlauncher, export2bin, Radiant_modtools and all other applications in BO3 Mod Tools A desktop shortcut can be created when installing but use any methods you like to quick access the tools.On the same page as installing the mod tools, right click them Properties → DLC → BOIII Mod Tools - Additional Assets and tick the "INSTALL" box. You may also want to install extra assets which include more models and textures.Then go to your Steam Library → Tools → Call of Duty: Black Ops III - Mod Tools and install.You need to own Black Ops 3 on Steam, this is the only way to own a PC version of the game.Mod Tools Mega Thread (Press Ctrl F to search for specific content) If you would like to add to these lists please inform IceGrenade on Discord. Mappers United Website (Variety of Info).CoDMayaTools - Maya Export in Bo3 format.ShareX - Alternative to Gyazo, more features.Gyazo - Easily Record GIF/JPG Screen captures.Sublime - Text Editor for GSC Scripting.Video Learning Archive for Mod Tools Tutorials Reddit Super Mod Guide /Outdated, use this page instead(Massive). Welcome to Black Ops 3 Mod Tools Resources (Wiki's Tutorials) Get Started! Black Ops 3 Wiki's
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